My obsession with progression meters, and the art of shaping the player experience

The devil, they say, is in the details. This makes grim sense to me, as I’m being tortured by what seems to be my own personal demon, a foul creature which stabs at me from depths of minutiae that I can never seem to delve into to any satisfying extent. Percentages roar angrily around my head, and numbers course relentlessly through my veins. I wasn’t always like this.

I only wanted to play Shadow Of The Tomb Raider.

I hadn’t played a Tomb Raider game for about two decades, but I thought I’d give this one a go for a couple of reasons. Firstly, I was curious to see how far the series had come over that time. Secondly, it was free with Xbox Games With Gold.

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Author: rektesports